Gameplay Rules
Critical Hits
Whenever a player lands a natural 20, they get to choose between rolling the usual dice and re-rolling any 1's, once. Or else rolling just one dice (1's ar not re-rolled) while maxing the other one
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Initiative
Your character's initiative will be calculated with a D20 + your wisdom modifier, and not your dexterty modifier.
Cantrips and Spells - the Bonus Action
Players can cast two spells in one turn as long as one of them has the Bonus Action tag, without the other one needing to be a Cantrip.
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Death Saving Throws
Death Saves are rolled by the player but no one can see the result (not even the said player. Eg, using an "upside-down" non-transparent cup)
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Nourishment
Characters will have to nourish themselves. Each ration counts for water and food nourishment, and at least 1 per day must be taken, or suffer Exhaustion.
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Ammunition
Any form of ammo for longbows, crossbows, etc... is unlimited (i.e. no count will be held against ammo)